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Git Commits -> Revision 07ee0e6

Revision 07ee0e6 by Thomas Dinges (master)
May 21, 2013, 20:21 (GMT)
Shader Nodes:
* Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore.
* Don't show Script Category for Blender Internal nodes.

Commit Details:

Full Hash: 07ee0e6f7db72c93040a6c78d543657e12e60864
SVN Revision: 56954
Parent Commit: 6a290d8
Lines Changed: +23, -71

67 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+0, -2) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+4, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_add_shader.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_background.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_brightness.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bump.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_camera.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_curves.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_emission.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_gamma.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geom.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hair_info.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_holdout.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_invert.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_layer_weight.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_falloff.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mapping.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_material.c (+1, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_normal_map.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_object_info.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_lamp.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_material.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output_world.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_particle_info.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_rgb.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c (+0, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_squeeze.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tangent.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_texture.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_brick.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_checker.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_magic.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_sky.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_wave.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.c (+1, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_value.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vectMath.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c (+0, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_wireframe.c (+0, -1) (Diff)
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