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Git Commits -> Revision 09a587e
Revision 09a587e by Martin Poirier (master) February 28, 2007, 15:29 (GMT) |
=== Transform Snap === [ #6131 ] Vertex snapping broken in shaded face + edge select mode The problem was trying to use the OGL optimisation when vertex selection was turned off. Added a check for that in all the find_nearest functions (vert, edge, face) so nobody falls in that trap again. The offshot is that snapping in shaded view without vertex select on can snap to occluded vertice. |
Commit Details:
Full Hash: 09a587ea5157a4909bea147d32f13652d89b8f44
SVN Revision: 10168
Parent Commit: 185ede2
Lines Changed: +15, -3
1 Modified Path:
/source/blender/src/editmesh_mods.c (+15, -3) (Diff)