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Git Commits -> Revision 09a587e

Revision 09a587e by Martin Poirier (master)
February 28, 2007, 15:29 (GMT)
=== Transform Snap ===

[ #6131 ] Vertex snapping broken in shaded face + edge select mode

The problem was trying to use the OGL optimisation when vertex selection was turned off. Added a check for that in all the find_nearest functions (vert, edge, face) so nobody falls in that trap again.

The offshot is that snapping in shaded view without vertex select on can snap to occluded vertice.

Commit Details:

Full Hash: 09a587ea5157a4909bea147d32f13652d89b8f44
SVN Revision: 10168
Parent Commit: 185ede2
Lines Changed: +15, -3

1 Modified Path:

/source/blender/src/editmesh_mods.c (+15, -3) (Diff)
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