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Git Commits -> Revision 0b02d59

Revision 0b02d59 by Daniel Dunbar (master)
April 4, 2005, 03:38 (GMT)
- work-in-progress: subsurf level 0 now just acts like a regular mesh,
before it would follow subsurf code path by creating fake displistmesh,
etc... kinda fun for testing but just annoying now.
- change to creasing behavior, to make sure that with full creasing effect
is just simple subdivision.

Commit Details:

Full Hash: 0b02d592b8d3c665aceba5c4665326c3fc80aa1c
SVN Revision: 4187
Parent Commit: 5c85bb9
Lines Changed: +28, -58

8 Modified Paths:

/source/blender/blenkernel/BKE_subsurf.h (+0, -3) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.c (+8, -4) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+9, -11) (Diff)
/source/blender/blenkernel/intern/mesh.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/subsurf.c (+0, -31) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+5, -3) (Diff)
/source/blender/python/api2_2x/NMesh.c (+1, -1) (Diff)
/source/blender/renderconverter/intern/convertBlenderScene.c (+4, -4) (Diff)
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