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Git Commits -> Revision 0b49dc7

Revision 0b49dc7 by Brecht Van Lommel (master)
July 21, 2009, 13:46 (GMT)
2.5: Bump Mapping

Patch by Alfredo de Greef. Considerably improves the quality of bump
mapping, and texture filtering for displacement and warp too. Mainly
this is achieved by getting the texture derivatives just right in
various cases, many thanks to Alfredo for figuring this one out, works
great.


This is enabled by default now, but disabled still for existing
textures to preserve backwards compatibility. Can be enabled with
the "New Bump" option in the material texture slot in the outliner.

Also, I made the range for the normal factor a bit smaller since this
gives stronger effects, but note that you can still type in larger
values than the slider allows.

Commit Details:

Full Hash: 0b49dc77deaa5e4bf148be4e17ae73119e6aa769
SVN Revision: 21771
Parent Commit: d19bb6f
Lines Changed: +367, -122

10 Modified Paths:

/release/ui/buttons_data_mesh.py (+8, -0) (Diff)
/source/blender/blenkernel/intern/material.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/texture.c (+2, -2) (Diff)
/source/blender/blenlib/intern/arithb.c (+11, -13) (Diff)
/source/blender/blenloader/intern/readfile.c (+13, -2) (Diff)
/source/blender/makesdna/DNA_texture_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_material.c (+28, -2) (Diff)
/source/blender/render/intern/source/convertblender.c (+1, -0) (Diff)
/source/blender/render/intern/source/shadeinput.c (+7, -3) (Diff)
/source/blender/render/intern/source/texture.c (+295, -100) (Diff)
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