Blender Git Loki
Git Commits -> Revision 0b622fc
Revision 0b622fc by Erwin Coumans (master) September 29, 2008, 03:09 (GMT) |
added anisotropic friction support for Bullet. Both for static and dynamic objects |
Commit Details:
Full Hash: 0b622fc07f1a19c4fbc72782f6000814b66b2088
SVN Revision: 16806
Parent Commit: 25fc47a
Lines Changed: +99, -9
8 Modified Paths:
/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp (+3, -1) (Diff)
/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h (+17, -0) (Diff)
/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp (+37, -7) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp (+1, -0) (Diff)
/source/blender/src/buttons_logic.c (+22, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+8, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+5, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+6, -1) (Diff)
/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h (+17, -0) (Diff)
/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp (+37, -7) (Diff)
/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp (+1, -0) (Diff)
/source/blender/src/buttons_logic.c (+22, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+8, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+5, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+6, -1) (Diff)