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Git Commits -> Revision 0db3c5f

Revision 0db3c5f by Antonis Ryakiotakis (master)
April 24, 2012, 14:33 (GMT)
Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise.

Commit Details:

Full Hash: 0db3c5f74300980d35b3114992c299f072b913b1
SVN Revision: 45924
Parent Commit: 4782522
Lines Changed: +136, -13

3 Added Paths:

/extern/bullet2/patches/MinGW64-nopermissive.patch (+39, -0) (View)
/intern/audaspace/patches/mingw64-nopermissive.patch (+23, -0) (View)
/intern/elbeem/patches/mingw64_nopermissive.patch (+29, -0) (View)

8 Modified Paths:

/build_files/scons/config/win64-mingw-config.py (+1, -1) (Diff)
/CMakeLists.txt (+3, -2) (Diff)
/extern/bullet2/src/LinearMath/btSerializer.h (+10, -3) (Diff)
/intern/audaspace/intern/AUD_Buffer.cpp (+10, -1) (Diff)
/intern/elbeem/intern/ntl_geometrymodel.cpp (+9, -2) (Diff)
/source/gameengine/Expressions/KX_HashedPtr.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_IPO_SGController.cpp (+4, -1) (Diff)
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