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Git Commits -> Revision 0e7409d

Revision 0e7409d by Dalai Felinto (master)
February 19, 2019, 21:51 (GMT)
EEVEE Shader comments: Explain why material gets darkened when using mix shader

We are still ditching the specular intensity of SSR (ssr_data.xyz).
But at least now there is some comment about it.

See T61704 for user reports on that matter.

Comments with the blessing of Cl�ment Foucault.

Commit Details:

Full Hash: 0e7409d466f25f70674151b5fe62177104938729
Parent Commit: a10dc31
Lines Changed: +9, -2

1 Modified Path:

/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+9, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021