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Git Commits -> Revision 0e7409d
Revision 0e7409d by Dalai Felinto (master) February 19, 2019, 21:51 (GMT) |
EEVEE Shader comments: Explain why material gets darkened when using mix shader We are still ditching the specular intensity of SSR (ssr_data.xyz). But at least now there is some comment about it. See T61704 for user reports on that matter. Comments with the blessing of Cl�ment Foucault. |
Commit Details:
Full Hash: 0e7409d466f25f70674151b5fe62177104938729
Parent Commit: a10dc31
Lines Changed: +9, -2
1 Modified Path:
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+9, -2) (Diff)