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Git Commits -> Revision 0f95149

Revision 0f95149 by Bastien Montagne (master)
March 21, 2014, 09:11 (GMT)
Fix T39306: Backface culling in Multitexture always uses mat game settings

Trying to use mat game settings in 3DView makes sense - but only when we are using "Game Engine" as 'renderer'!

Note GLSL code completely ignores mat game settings currently, could be added too...

Commit Details:

Full Hash: 0f95149a7849005d7b82004137dd49146a60b8fa
Parent Commit: 92a539e
Lines Changed: +11, -4

1 Modified Path:

/source/blender/editors/space_view3d/drawmesh.c (+11, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021