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Git Commits -> Revision 116f1ae

Revision 116f1ae by Brecht Van Lommel (master)
April 18, 2013, 21:00 (GMT)
Fix #35011: UV unwrap giving poor results for ngons.

Problem is that the scanfill result gives poorly shaped triangles, which is fine
for OpenGL drawing but does not work well for unwrapping. Another problem was
that it was doing random float offsets to avoid some degenerate cases, but this
meant that unwrapping a part of a mesh or the whole thing could give different
results for a UV island. Now UV unwrap does own triangulation of ngons.

Commit Details:

Full Hash: 116f1ae4d6e0b5e88202e8143be978a4c194bbb1
SVN Revision: 56152
Parent Commit: 443d58f
Lines Changed: +89, -82

3 Modified Paths:

/source/blender/editors/uvedit/uvedit_parametrizer.c (+66, -6) (Diff)
/source/blender/editors/uvedit/uvedit_parametrizer.h (+2, -1) (Diff)
/source/blender/editors/uvedit/uvedit_unwrap_ops.c (+21, -75) (Diff)
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