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Git Commits -> Revision 11ce6eb

Revision 11ce6eb by Nathan Vegdahl (master)
February 3, 2010, 15:40 (GMT)
Added a new rig type "shape_key_transforms" that drives shape keys based on the local transforms of a single bone. Quite useful in a variety of situations.

Required options:
mesh: name of mesh object(s) to add/get shapekeys to/from
(if multiple objects, make a comma-separated list)
Optional options:
loc_<x/y/z>: name of the shape key to tie to translation of the bone
loc_<x/y/z>_fac: default multiplier of the bone influence on the shape key
rot_<x/y/z>: name of the shape key to tie to rotation of the bone
rot_<x/y/z>_fac: default multiplier of the bone influence on the shape key
scale_<x/y/z>: name of the shape key to tie to scale of the bone
scale_<x/y/z>_fac: default multiplier of the bone influence on the shape key

Commit Details:

Full Hash: 11ce6eb4d46ac99adab073047d041b8bf104967b
SVN Revision: 26582
Parent Commit: 1f3e277
Lines Changed: +263, -0

1 Added Path:

/release/scripts/modules/rigify/shape_key_transforms.py (+263, -0) (View)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021