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Git Commits -> Revision 11ce6eb
Revision 11ce6eb by Nathan Vegdahl (master) February 3, 2010, 15:40 (GMT) |
Added a new rig type "shape_key_transforms" that drives shape keys based on the local transforms of a single bone. Quite useful in a variety of situations. Required options: mesh: name of mesh object(s) to add/get shapekeys to/from (if multiple objects, make a comma-separated list) Optional options: loc_<x/y/z>: name of the shape key to tie to translation of the bone loc_<x/y/z>_fac: default multiplier of the bone influence on the shape key rot_<x/y/z>: name of the shape key to tie to rotation of the bone rot_<x/y/z>_fac: default multiplier of the bone influence on the shape key scale_<x/y/z>: name of the shape key to tie to scale of the bone scale_<x/y/z>_fac: default multiplier of the bone influence on the shape key |
Commit Details:
Full Hash: 11ce6eb4d46ac99adab073047d041b8bf104967b
SVN Revision: 26582
Parent Commit: 1f3e277
Lines Changed: +263, -0
1 Added Path:
/release/scripts/modules/rigify/shape_key_transforms.py (+263, -0) (View)