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Git Commits -> Revision 125abd4

Revision 125abd4 by Lukas Toenne (strand_nodes)
July 24, 2016, 07:31 (GMT)
Fix debug geometry shader for strands.

This geometry shader must be used regardless of the "use geometry shader" setting
for the primary shader.

Commit Details:

Full Hash: 125abd4a943e854ae3ab93d54692f4df4a4c5693
Parent Commit: 546d12c
Lines Changed: +2, -30

2 Modified Paths:

/source/blender/gpu/intern/gpu_strands_shader.c (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_strand_debug_geom.glsl (+1, -29) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021