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Git Commits -> Revision 14ea0c5
Revision 14ea0c5 by Brecht Van Lommel (master) June 21, 2017, 17:55 (GMT) |
Fix T51849: change Cycles clearcoat gloss to roughness. This is compatible with UE4 and more consistent with specular and transmission roughness, even if it deviates from the original Disney BRDF. |
Commit Details:
Full Hash: 14ea0c5fccfdbd8d244758709185160e45222dc3
Parent Commit: 22466a5
Lines Changed: +23, -23
8 Modified Paths:
/intern/cycles/kernel/osl/osl_closures.cpp (+4, -4) (Diff)
/intern/cycles/kernel/shaders/node_principled_bsdf.osl (+2, -2) (Diff)
/intern/cycles/kernel/shaders/stdosl.h (+1, -1) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+5, -5) (Diff)
/intern/cycles/render/nodes.cpp (+6, -6) (Diff)
/intern/cycles/render/nodes.h (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c (+1, -1) (Diff)
/intern/cycles/kernel/shaders/node_principled_bsdf.osl (+2, -2) (Diff)
/intern/cycles/kernel/shaders/stdosl.h (+1, -1) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+5, -5) (Diff)
/intern/cycles/render/nodes.cpp (+6, -6) (Diff)
/intern/cycles/render/nodes.h (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c (+1, -1) (Diff)