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Git Commits -> Revision 16160f5

Revision 16160f5 by M.G. Kishalmi (master)
February 7, 2011, 21:57 (GMT)
GLSL shader part

bump-mapping update to properly support
multiple textures in different bump-spaces.

Commit Details:

Full Hash: 16160f5fcc1689d8008603442fe31b4edb507fb2
SVN Revision: 34700
Parent Commit: a6baee5
Lines Changed: +944, -824

3 Modified Paths:

/source/blender/gpu/intern/gpu_material.c (+52, -13) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+59, -20) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+833, -791) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021