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Git Commits -> Revision 178086d
Revision 178086d by Germano Cavalcante (master) July 21, 2021, 18:09 (GMT) |
Draw Cache: extract tris in parallel ranges The `ibo.tris` extraction in multithread is currently only done if the mesh has only 1 material. Now we cache a map indicating the index of each polygon after sort and thus allow the extraction of tris with materials in multithreaded. As caching is a heavy operation and was already being performed in multi-thread for triangle offsets, no significant improvements are expected. The benefit will be much greater when we can skip updating the cache while transforming a geometry. **Profiling:** ||master:|PATCH: |---|---|---| |large_mesh_editing_materials:|Average: 13.855380 FPS|Average: 15.525684 FPS ||rdata 9ms iter 36ms (frame 71ms)|rdata 9ms iter 29ms (frame 64ms) |subdiv_mesh_final_only_materials:|Average: 28.113742 FPS|Average: 28.633599 FPS ||rdata 0ms iter 1ms (frame 36ms)|rdata 0ms iter 1ms (frame 35ms) 1.1x overall speedup Differential Revision: https://developer.blender.org/D11445 |
Commit Details:
Full Hash: 178086d5810a0de9e1d95c7fbd6c443cd53af40d
Parent Commit: 785d87e
Lines Changed: +189, -176
6 Modified Paths:
/source/blender/draw/intern/draw_cache_extract.h (+5, -5) (Diff)
/source/blender/draw/intern/draw_cache_extract_mesh.cc (+1, -1) (Diff)
/source/blender/draw/intern/draw_cache_extract_mesh_private.h (+7, -5) (Diff)
/source/blender/draw/intern/draw_cache_extract_mesh_render_data.c (+116, -112) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+3, -1) (Diff)
/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_tris.cc (+57, -52) (Diff)
/source/blender/draw/intern/draw_cache_extract_mesh.cc (+1, -1) (Diff)
/source/blender/draw/intern/draw_cache_extract_mesh_private.h (+7, -5) (Diff)
/source/blender/draw/intern/draw_cache_extract_mesh_render_data.c (+116, -112) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+3, -1) (Diff)
/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_tris.cc (+57, -52) (Diff)