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Git Commits -> Revision 1886b7b

Revision 1886b7b by Benoit Bolsee (master)
November 4, 2008, 12:04 (GMT)
VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter.

Commit Details:

Full Hash: 1886b7bf52f73f03d60967504b474cdde7a4e1e7
SVN Revision: 17320
Parent Commit: 6eb3bf5
Lines Changed: +162, -69

13 Modified Paths:

/source/gameengine/VideoTexture/blendVideoTex.cpp (+2, -0) (Diff)
/source/gameengine/VideoTexture/FilterBase.h (+6, -0) (Diff)
/source/gameengine/VideoTexture/FilterBlueScreen.h (+7, -8) (Diff)
/source/gameengine/VideoTexture/FilterColor.cpp (+6, -6) (Diff)
/source/gameengine/VideoTexture/FilterColor.h (+20, -16) (Diff)
/source/gameengine/VideoTexture/FilterNormal.cpp (+2, -2) (Diff)
/source/gameengine/VideoTexture/FilterNormal.h (+18, -9) (Diff)
/source/gameengine/VideoTexture/FilterSource.cpp (+46, -0) (Diff)
/source/gameengine/VideoTexture/FilterSource.h (+35, -8) (Diff)
/source/gameengine/VideoTexture/ImageBuff.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+1, -1) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.cpp (+16, -16) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.h (+2, -2) (Diff)
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