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Git Commits -> Revision 1bfea8c

January 19, 2015, 18:30 (GMT)
Better grid rasterization method for hair volumetric grids.

This is based on the paper
"Detail Preserving Continuum Simulation of Straight Hair"
(McAdams, Selle, Ward, 2009)

The main difference is that hair line segments are used rather than only
rasterizing velocity at the vertices. This gives a much better coverage
of the hair volume grid, otherwise gaps can be produced at smaller grid
cell sizes and the distribution is uneven along the hair curve.

The algorithm for rasterizing is a variation of Bresenham's algorithm
extended onto 3D grids.

Conflicts:
source/blender/physics/intern/BPH_mass_spring.cpp

Commit Details:

Full Hash: 1bfea8c59d9d54754a18ee21a0fef371ea41745f
Parent Commit: 1504083
Lines Changed: +376, -11

4 Modified Paths:

/source/blender/blenkernel/intern/collision.c (+3, -1) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+172, -5) (Diff)
/source/blender/physics/intern/hair_volume.c (+192, -5) (Diff)
/source/blender/physics/intern/implicit.h (+9, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021