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Git Commits -> Revision 1c4150f

Revision 1c4150f by Benoit Bolsee (master)
November 28, 2009, 17:30 (GMT)
BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).

Commit Details:

Full Hash: 1c4150f21138ad0ab6e8b1a41688074e8a87e64c
SVN Revision: 24972
Parent Commit: 38ba32a
Lines Changed: +46, -2

5 Modified Paths:

/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h (+4, -0) (Diff)
/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp (+26, -0) (Diff)
/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h (+4, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+3, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+9, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021