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Git Commits -> Revision 1c4150f
Revision 1c4150f by Benoit Bolsee (master) November 28, 2009, 17:30 (GMT) |
BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually). |
Commit Details:
Full Hash: 1c4150f21138ad0ab6e8b1a41688074e8a87e64c
SVN Revision: 24972
Parent Commit: 38ba32a
Lines Changed: +46, -2
5 Modified Paths:
/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h (+4, -0) (Diff)
/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp (+26, -0) (Diff)
/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h (+4, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+3, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+9, -1) (Diff)
/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp (+26, -0) (Diff)
/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h (+4, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+3, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+9, -1) (Diff)