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Git Commits -> Revision 1c80388

Revision 1c80388 by Dalai Felinto (master)
April 12, 2013, 01:52 (GMT)
bge fix: framing mode "Expanded" not updated when resizing blenderplayer
now, with a 'resize' routine for the engine we can/should also recreate some
buffers that are created only at init time (e.g., 2d filters, dome fbos, ...).

This bug was always present in Blender (since 2.49 at least).

Bugfix supported by NF-UBC Nereus Program as part of the development
of OceanViz/NereusViz

Commit Details:

Full Hash: 1c80388a737b306ad07669b83c49801e4582a461
SVN Revision: 55978
Parent Commit: 502ddd3
Lines Changed: +26, -0

3 Modified Paths:

/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+18, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+7, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021