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Git Commits -> Revision 1e2c028
Revision 1e2c028 by Brecht Van Lommel (master) December 21, 2020, 18:19 (GMT) |
Fix/workaround geometry nodes not working with deformation motion blur Always assume geometry nodes produce potentially animated meshes or point clouds. In general it is hard to check if geometry nodes are animated, and for modifiers this was already weak. The better solution will likely involving checking which geometry was modified by the depsgraph on frame change, to replace the current mechanism of manually checking for certain types of modifiers and animation. |
Commit Details:
Full Hash: 1e2c028a3a94f513a5882e8b5814754d4fa86eb2
Parent Commit: 36b6ea6
Lines Changed: +7, -0
1 Modified Path:
/source/blender/blenkernel/intern/object.c (+7, -0) (Diff)