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Git Commits -> Revision 1ecf855
Revision 1ecf855 by Benoit Bolsee (master) December 11, 2008, 23:02 (GMT) |
VideoTexture.ImageMirror: if the mirror is horizontal in mesh coord, take the Y axis as the up direction for the UV map. If the mirror is not perfectly vertical(horizontal), the projection of the Z(Y) axis on the mirror plane is the mirror Up direction. |
Commit Details:
Full Hash: 1ecf855276060a2d571732b1247b8de003a907df
SVN Revision: 17794
Parent Commit: 6dc2714
Lines Changed: +24, -10
1 Modified Path:
/source/gameengine/VideoTexture/ImageRender.cpp (+24, -10) (Diff)