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Git Commits -> Revision 26b3dfa

Revision 26b3dfa by Lukas Toenne (master)
December 19, 2011, 12:04 (GMT)
Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") nodes. This is to make nodes with many sockets cleaner and simpler, which is the purpose of collapsing nodes in the first place.

The hiding code uses the SOCK_IN_USE flags already present. These were only temporarily set by the shader node code for determining needed texture coordinate types. Now they are used persistently and updated along with the sock->link pointers.

Commit Details:

Full Hash: 26b3dfa30e741e85fd76845d742b54140c68f339
SVN Revision: 42726
Parent Commit: a9f0266
Lines Changed: +78, -42

5 Modified Paths:

/source/blender/blenkernel/BKE_node.h (+0, -2) (Diff)
/source/blender/blenkernel/intern/node.c (+16, -31) (Diff)
/source/blender/blenloader/intern/readfile.c (+56, -1) (Diff)
/source/blender/editors/space_node/node_draw.c (+6, -6) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+0, -2) (Diff)
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