Blender Git Loki
Git Commits -> Revision 2765495
Revision 2765495 by Nathan Vegdahl (master) February 15, 2010, 16:46 (GMT) |
Rigify: Added a tail control rig. For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand. Perhaps this can be automated in the future. For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones. Otherwise you create a cyclic dependency like so: tail deform bones <- spline object <- tail control bones |
Commit Details:
Full Hash: 27654953b1c6693f47f2edb56de1976b9a28bf3a
SVN Revision: 26935
Parent Commit: 9bd5021
Lines Changed: +166, -0
1 Added Path:
/release/scripts/modules/rigify/tail_control.py (+166, -0) (View)