Blender Git Loki
Git Commits -> Revision 27674ca
Revision 27674ca by Lukas Toenne (hair_system) August 11, 2014, 15:08 (GMT) |
Buffered render hair drawing. Currently all render hairs are drawn in the same place as the simulation hair. OpenGL buffers are used for efficiency, which gives decent performance even for many render hairs. |
Commit Details:
Full Hash: 27674ca84b654f7a856f9304ed3df9b2326d9082
Parent Commit: 9c4837d
Lines Changed: +128, -11
5 Modified Paths:
/release/scripts/startup/bl_ui/properties_data_modifier.py (+1, -0) (Diff)
/source/blender/blenkernel/intern/hair.c (+9, -0) (Diff)
/source/blender/editors/space_view3d/drawhair.c (+106, -11) (Diff)
/source/blender/makesdna/DNA_hair_types.h (+5, -0) (Diff)
/source/blender/makesrna/intern/rna_hair.c (+7, -0) (Diff)
/source/blender/blenkernel/intern/hair.c (+9, -0) (Diff)
/source/blender/editors/space_view3d/drawhair.c (+106, -11) (Diff)
/source/blender/makesdna/DNA_hair_types.h (+5, -0) (Diff)
/source/blender/makesrna/intern/rna_hair.c (+7, -0) (Diff)