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Git Commits -> Revision 276d8d9

Revision 276d8d9 by Lukas Toenne (hair_system)
August 15, 2014, 10:35 (GMT)
Implemented geometric hair rendering in Cycles ("Triangles" + "Thick"
method).

Unlike the particle hair this uses the existing smoothed frame provided
by the hair system. This gives better results in corner cases, where
twisting of the strand would be an issue otherwise due to undefined
bending axes, and can also be calculated quite cheaply using linear
frame interpolation.

Commit Details:

Full Hash: 276d8d973bf2dad7bfe7192e025db29899608540
Parent Commit: a3753da
Lines Changed: +146, -22

4 Modified Paths:

/intern/cycles/blender/blender_curves.cpp (+104, -18) (Diff)
/source/blender/blenkernel/BKE_hair.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/hair.c (+24, -4) (Diff)
/source/blender/makesrna/intern/rna_hair.c (+17, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021