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Git Commits -> Revision 2881473
Revision 2881473 by Lukas Toenne (master) April 2, 2014, 09:04 (GMT) |
Fix T39547: Toggling render passes on active scene does not update render layer nodes in a pinned tree from different scene. The way these updates work is a nasty legacy hack: https://developer.blender.org/diffusion/B/browse/master/source/blender/nodes/composite/node_composite_tree.c$277 This function is called //very frequently// by the get_from_context method. However, this does not get called for pinned node trees, so when showing a different scene's compositing nodes in the editor they may not get updated correctly. Now moved this update call out of get_from_context so it happens in any case. Will be called no more frequently than before (on every redraw). Eventually the depsgraph should handle this more precisely, it's just a simple ID dependency anyway ... |
Commit Details:
Full Hash: 288147334ce81cf0be533c15f3698b88ef7c63f3
Parent Commit: eed3974
Lines Changed: +8, -4