Blender Git Loki
Git Commits -> Revision 2a9a282
Revision 2a9a282 by Brecht Van Lommel (apricot) August 19, 2008, 17:08 (GMT) |
Apricot Branch: two bugfixes for issues with game engine draw state switching textures and object color, showed as flickering. |
Commit Details:
Full Hash: 2a9a2825f5c65b9b7fea487d41821db6d4c807e3
SVN Revision: 16191
Parent Commit: 10af2a3
Lines Changed: +20, -16
8 Modified Paths:
/source/blender/gpu/GPU_draw.h (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+3, -3) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+10, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+3, -8) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+0, -1) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+3, -3) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+10, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+3, -8) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+0, -1) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+1, -1) (Diff)