Blender Git Loki
Git Commits -> Revision 2aa3c93
Revision 2aa3c93 by Benoit Bolsee (master) May 3, 2009, 21:51 (GMT) |
BGE performance: use inline function as much as possible in scenegraph and logic to avoid function call. |
Commit Details:
Full Hash: 2aa3c932d00977a70bc299bd709fa505c48518d8
SVN Revision: 20047
Parent Commit: 2088848
Lines Changed: +81, -140
9 Modified Paths:
/source/gameengine/Expressions/Value.cpp (+0, -38) (Diff)
/source/gameengine/Expressions/Value.h (+43, -4) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.cpp (+0, -7) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.h (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+0, -31) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+12, -3) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+0, -45) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+21, -6) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+0, -5) (Diff)
/source/gameengine/Expressions/Value.h (+43, -4) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.cpp (+0, -7) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.h (+5, -1) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+0, -31) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+12, -3) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+0, -45) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+21, -6) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+0, -5) (Diff)