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Git Commits -> Revision 2ba8406

Revision 2ba8406 by Brecht Van Lommel (master)
November 4, 2012, 22:31 (GMT)
Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to
Roughness, Anisotropy and Rotation. Also a fix for automatic tangents and
OSL attribute handling.

Meaning of new sockets explained in the documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Anisotropic

Commit Details:

Full Hash: 2ba840652de83e0f546baaf0e10836bd6571731f
SVN Revision: 51875
Parent Commit: 110a36a
Lines Changed: +147, -67

14 Modified Paths:

/intern/cycles/blender/blender_mesh.cpp (+1, -1) (Diff)
/intern/cycles/kernel/kernel_object.h (+2, -1) (Diff)
/intern/cycles/kernel/osl/osl_services.cpp (+14, -14) (Diff)
/intern/cycles/kernel/shaders/node_geometry.osl (+23, -1) (Diff)
/intern/cycles/kernel/shaders/node_ward_bsdf.osl (+24, -3) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+18, -2) (Diff)
/intern/cycles/kernel/svm/svm_geometry.h (+17, -30) (Diff)
/intern/cycles/render/mesh.cpp (+3, -0) (Diff)
/intern/cycles/render/nodes.cpp (+15, -11) (Diff)
/intern/cycles/render/nodes.h (+1, -1) (Diff)
/intern/cycles/util/util_attribute.cpp (+2, -0) (Diff)
/intern/cycles/util/util_math.h (+23, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+3, -2) (Diff)
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