Blender Git Loki
Git Commits -> Revision 2ed2226
Revision 2ed2226 by Thomas Dinges (master) April 6, 2013, 12:07 (GMT) |
Node UI: * After PyNodes merge, many node sockets had sliders, instead of the arrow buttons (as the PROP_FACTOR subtype now actually was used). Change those back now, after artists feedback. |
Commit Details:
Full Hash: 2ed2226ee753cc6a7a19806d99772efa61af897f
SVN Revision: 55840
Parent Commit: 92b6365
Lines Changed: +43, -43
30 Modified Paths:
/source/blender/nodes/composite/nodes/node_composite_alphaOver.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_blur.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorbalance.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorSpill.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_composite.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_curves.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_defocus.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_despeckle.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_dilate.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_displace.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_filter.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_huecorrect.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_invert.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mixrgb.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_pixelate.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_scale.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_valToRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_curves.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_invert.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_material.c (+6, -6) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToRgb.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_blur.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorbalance.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorSpill.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_composite.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_curves.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_defocus.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_despeckle.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_dilate.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_displace.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_filter.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_huecorrect.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_invert.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mixrgb.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_pixelate.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_scale.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_valToRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_curves.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c (+3, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_invert.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_material.c (+6, -6) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_output.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c (+3, -3) (Diff)
/source/blender/nodes/texture/nodes/node_texture_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToRgb.c (+1, -1) (Diff)