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Git Commits -> Revision 2fd6e72

Revision 2fd6e72 by Kester Maddock (master)
May 16, 2004, 13:05 (GMT)
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.

Commit Details:

Full Hash: 2fd6e728513f46e1f313667dfcf6b3d6e09cad39
SVN Revision: 2548
Parent Commit: 9827bf0
Lines Changed: +121, -118

84 Modified Paths:

/source/gameengine/Converter/BL_ActionActuator.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+1, -1) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/ListValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+3, -3) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+6, -5) (Diff)
/source/gameengine/Expressions/Value.cpp (+2, -2) (Diff)
/source/gameengine/Expressions/Value.h (+16, -2) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+4, -4) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ORController.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ORController.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+3, -5) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+2, -12) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.h (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021