Blender Git Loki
Git Commits -> Revision 3068ea3
Revision 3068ea3 by Mai Lavelle (master) April 18, 2016, 20:47 (GMT) |
Cycles microdisplacement: add max subdivision setting This is to prevent situations such as when the camera gets very close to a mesh and causes it to be tessellated into an excessive amount of micropolygons. In REYES this is known as the eye-splits problem. Reviewed By: brecht Differential Revision: https://developer.blender.org/D1922 |
Commit Details:
Full Hash: 3068ea34e414e7af6d20af7ab92c69cbd9a33414
Parent Commit: 7158830
Committed By: Brecht Van Lommel
Lines Changed: +97, -5
7 Modified Paths:
/intern/cycles/blender/addon/properties.py (+7, -0) (Diff)
/intern/cycles/blender/addon/ui.py (+2, -0) (Diff)
/intern/cycles/blender/blender_mesh.cpp (+5, -2) (Diff)
/intern/cycles/blender/blender_sync.cpp (+13, -3) (Diff)
/intern/cycles/blender/blender_sync.h (+1, -0) (Diff)
/intern/cycles/subd/subd_dice.h (+2, -0) (Diff)
/intern/cycles/subd/subd_split.cpp (+67, -0) (Diff)
/intern/cycles/blender/addon/ui.py (+2, -0) (Diff)
/intern/cycles/blender/blender_mesh.cpp (+5, -2) (Diff)
/intern/cycles/blender/blender_sync.cpp (+13, -3) (Diff)
/intern/cycles/blender/blender_sync.h (+1, -0) (Diff)
/intern/cycles/subd/subd_dice.h (+2, -0) (Diff)
/intern/cycles/subd/subd_split.cpp (+67, -0) (Diff)