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Git Commits -> Revision 31adad5

Revision 31adad5 by Benoit Bolsee (master)
May 1, 2008, 16:00 (GMT)
Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game.

Commit Details:

Full Hash: 31adad5b4d8dd7728a1a4d21ede7b34e6ff01a89
SVN Revision: 14643
Parent Commit: 09e102f
Lines Changed: +12, -3

3 Modified Paths:

/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+6, -3) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+4, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+2, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021