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Git Commits -> Revision 345c7b1

Revision 345c7b1 by Lukas Toenne (master)
January 20, 2015, 08:29 (GMT)
Fixed hair velocity smoothing.

This is an important hair interaction feature that simulates friction
between hairs in an efficient way. The method is based on the paper
"Volumetric Methods for Simulation and Rendering of Hair"
( http://graphics.pixar.com/library/Hair/paper.pdf )

It was partially implemented already, but didn't work in this simplified
version. The same voxel structure can be used for implemeting repelling
forces on hair based on density, which can help a hair system maintain
volume instead of collapsing in on itself.

Commit Details:

Full Hash: 345c7b144d0ddeb6dbf2b7ba77ae9ac89b8c9671
Parent Commit: b331a82
Lines Changed: +94, -37

1 Modified Path:

/source/blender/blenkernel/intern/implicit.c (+94, -37) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021