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Git Commits -> Revision 3685347

Revision 3685347 by Clément Foucault (master)
February 4, 2020, 14:20 (GMT)
Selection: Add conservative rasterization to select really small objects

The conservative depth shader is ~4.5x slower than the normal one as it
uses geometry shader and fragment shader discard.

This patch also includes a hack to also fix the view parallel planar
geometry and the really small wire objects.

For some reason, the conservative raster fix does not work with normal
selection but does with box select.

This is a fix for T63356.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D6714

Commit Details:

Full Hash: 3685347b417259f08060d914b4447d0190a5f57e
Parent Commit: cd0a028
Lines Changed: +129, -24

3 Added Paths:

/source/blender/draw/engines/basic/shaders/conservative_depth_frag.glsl (+5, -0) (View)
/source/blender/draw/engines/basic/shaders/conservative_depth_geom.glsl (+59, -0) (View)
/source/blender/draw/engines/basic/shaders/conservative_depth_vert.glsl (+17, -0) (View)

5 Modified Paths:

/source/blender/draw/CMakeLists.txt (+4, -0) (Diff)
/source/blender/draw/engines/basic/basic_engine.c (+36, -22) (Diff)
/source/blender/draw/engines/basic/basic_engine.h (+0, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl (+6, -0) (Diff)
/source/blender/draw/intern/draw_manager.c (+2, -1) (Diff)
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