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Git Commits -> Revision 371c289

Revision 371c289 by Clément Fukhaut (pbr-viewport)
January 27, 2016, 23:46 (GMT)
Made these changes, all relative to the viewport Material mode.
-Lamp sizes are now binded with dynamic uniforms
-Added support of Anisotropic Bsdf
-Added support of Glossy Refraction Bsdf
-Added support of Glossy Glass Bsdf
-Texture noise uses the same default coordinates as cycles.
-Vector transform now works with translations (point mode).
-Vector transform now works with translations.
-Transparency for transparent Bsdf now uses the alpha input.
-Lots of code formating
-Default tangent space inside Geometry node
-Added support for Tangent node
-Object Info now output object location correctly

Commit Details:

Full Hash: 371c289af8f44264854b697fa095425e00d69c70
Parent Commit: 59295b9
Lines Changed: +1476, -439

18 Modified Paths:

/source/blender/editors/space_view3d/view3d_draw.c (+1, -0) (Diff)
/source/blender/gpu/GPU_material.h (+15, -5) (Diff)
/source/blender/gpu/intern/gpu_material.c (+117, -47) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1166, -347) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+51, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+3, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_object_info.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tangent.c (+16, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+7, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+68, -7) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vectTransform.c (+23, -9) (Diff)
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