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Git Commits -> Revision 376e359
Revision 376e359 by Lukas Toenne (geometry-nodes-raycast) June 16, 2021, 09:28 (GMT) |
Raycast geometry node. The *Raycast* node intersects rays from one geometry onto another. It computes hit points on the target mesh and returns normals, distances and any surface attribute specified by the user. A ray starts on each point of the input *Geometry*. Rays continue in the *Ray Direction* until they either hit the *Target Geometry* or reach the *Ray Length* limit. If the target is hit, the value of the *Is Hit* attribute in the output mesh will be true. *Hit Position*, *Hit Normal*, *Hit Distance* and *Hit Index* are the properties of the target mesh at the intersection point. In addition, a *Target Attribute* can be specified that is interpolated at the hit point and the result stored in *Hit Attribute*. Differential Revision: https://developer.blender.org/D11619 |
Commit Details:
Full Hash: 376e359c0b8bbd74c8b07f97a5e3032ee63f5976
Parent Commit: 790949e
Lines Changed: +1, -0
1 Modified Path:
/source/blender/nodes/geometry/nodes/node_geo_raycast.cc (+1, -0) (Diff)