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Git Commits -> Revision 3797987
Revision 3797987 by Lukas Toenne (temp_merge_gooseberry_hair) January 19, 2015, 16:40 (GMT) |
Fixed hair velocity smoothing. This is an important hair interaction feature that simulates friction between hairs in an efficient way. The method is based on the paper "Volumetric Methods for Simulation and Rendering of Hair" ( http://graphics.pixar.com/library/Hair/paper.pdf ) It was partially implemented already, but didn't work in this simplified version. The same voxel structure can be used for implemeting repelling forces on hair based on density, which can help a hair system maintain volume instead of collapsing in on itself. |
Commit Details:
Full Hash: 37979873e15e95aae525c53872a7ce22dc280efa
Parent Commit: 24f68e7
Lines Changed: +94, -37
1 Modified Path:
/source/blender/blenkernel/intern/implicit.c (+94, -37) (Diff)