Blender Git Loki
Git Commits -> Revision 411123b
Revision 411123b by Erwin Coumans (master) July 27, 2005, 09:30 (GMT) |
- added debug line drawing in gameengine (handy for debugging physics problems) - added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes |
Commit Details:
Full Hash: 411123b2502388c9082886be48db93836ceacea8
SVN Revision: 4942
Parent Commit: b814251
Lines Changed: +183, -24
23 Modified Paths:
/extern/bullet/Bullet/CollisionShapes/CollisionShape.h (+2, -0) (Diff)
/extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.h (+3, -1) (Diff)
/extern/bullet/Bullet/CollisionShapes/TriangleMesh.h (+2, -2) (Diff)
/extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.cpp (+5, -4) (Diff)
/extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h (+12, -1) (Diff)
/extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.cpp (+7, -2) (Diff)
/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp (+9, -3) (Diff)
/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.h (+2, -1) (Diff)
/extern/bullet/LinearMath/SimdQuadWord.h (+2, -4) (Diff)
/intern/moto/include/MT_Scalar.h (+2, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+18, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+7, -1) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp (+4, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+48, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+15, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+18, -0) (Diff)
/extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.h (+3, -1) (Diff)
/extern/bullet/Bullet/CollisionShapes/TriangleMesh.h (+2, -2) (Diff)
/extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.cpp (+5, -4) (Diff)
/extern/bullet/Bullet/CollisionShapes/TriangleMeshShape.h (+12, -1) (Diff)
/extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.cpp (+7, -2) (Diff)
/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp (+9, -3) (Diff)
/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.h (+2, -1) (Diff)
/extern/bullet/LinearMath/SimdQuadWord.h (+2, -4) (Diff)
/intern/moto/include/MT_Scalar.h (+2, -1) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+18, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+7, -1) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp (+4, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+48, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+15, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+18, -0) (Diff)