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Git Commits -> Revision 42459ba
Revision 42459ba by Brecht Van Lommel (apricot) July 16, 2008, 13:53 (GMT) |
Apricot Branch ============== Fix for bug #17326: normal and tangents in the game engine were computed different than other parts of Blender, this makes the game engine use the same code as Blender. Fix for part of bug #17307: normal maps not working correct in editmode in some cases. Fix for bug #17339: a crash on ATI cards in glTexSubImage1D due to a mistake in the code. A patch to fix this was provided by Yong Ch, thanks! |
Commit Details:
Full Hash: 42459bad2e6dab0f5a3b938494b490c873657d56
SVN Revision: 15603
Parent Commit: af4262d
Lines Changed: +141, -168
5 Modified Paths:
/source/blender/blenkernel/BKE_DerivedMesh.h (+2, -0) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+39, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+8, -6) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+90, -159) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+39, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+8, -6) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+90, -159) (Diff)