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Git Commits -> Revision 425264d
Revision 425264d by Erwin Coumans (master) September 29, 2008, 04:14 (GMT) |
Update the Bullet/game buttons_bullet, to better reflect usage. 1) Anisotropic friction works for static and dynamic objects 2) For soft bodies, assume triangle mesh if no bounds a chosen 3) Form factor == inertia scaling factor, it was actually hooked up in Bullet 4) Only show 'radius' if sphere is chosen, or no bounds+dynamics (== sphere bounds) |
Commit Details:
Full Hash: 425264d7ccd30fb72db6a9d2d9c326aa3571f8fe
SVN Revision: 16808
Parent Commit: 32b733d
Lines Changed: +118, -58