Blender Git Loki

Git Commits -> Revision 438d114

Revision 438d114 by Erwin Coumans (master)
December 2, 2006, 22:25 (GMT)
- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1
- GEdon't crash when attempting to add constraint on game objects without physics controller
- GEimproved some physics -> graphics synchronization issues
- small experiment with game engine timing to smooth framerate/reduce tearing

Commit Details:

Full Hash: 438d114f1ac3c8eaa4c1d9d8ffa31271a51c85e6
SVN Revision: 9154
Parent Commit: 08ef0d3
Lines Changed: +94, -47

8 Modified Paths:

/intern/ghost/intern/GHOST_WindowCarbon.cpp (+10, -0) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+6, -3) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+19, -17) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+47, -20) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_MotionState.cpp (+3, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+4, -4) (Diff)
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