Blender Git Loki
Git Commits -> Revision 438d114
Revision 438d114 by Erwin Coumans (master) December 2, 2006, 22:25 (GMT) |
- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1 - GEdon't crash when attempting to add constraint on game objects without physics controller - GEimproved some physics -> graphics synchronization issues - small experiment with game engine timing to smooth framerate/reduce tearing |
Commit Details:
Full Hash: 438d114f1ac3c8eaa4c1d9d8ffa31271a51c85e6
SVN Revision: 9154
Parent Commit: 08ef0d3
Lines Changed: +94, -47
8 Modified Paths:
/intern/ghost/intern/GHOST_WindowCarbon.cpp (+10, -0) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+6, -3) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+19, -17) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+47, -20) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_MotionState.cpp (+3, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+4, -4) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+6, -3) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+19, -17) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+47, -20) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_MotionState.cpp (+3, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+4, -4) (Diff)