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Git Commits -> Revision 49df707
Revision 49df707 by Thomas Dinges (master) June 13, 2014, 19:59 (GMT) |
Cycles: Calculate face normal on the fly. Instead of pre-calculation and storage, we now calculate the face normal during render. This gives a small slowdown (~1%) but decreases memory usage, which is especially important for GPUs, where you have limited VRAM. Part of my GSoC 2014. |
Commit Details:
Full Hash: 49df707496e505c8a8b21c1ea36b479e950cc66c
Parent Commit: cd5e1ff
Lines Changed: +37, -37
8 Modified Paths:
/intern/cycles/kernel/geom/geom_bvh_shadow.h (+1, -2) (Diff)
/intern/cycles/kernel/geom/geom_motion_triangle.h (+1, -2) (Diff)
/intern/cycles/kernel/geom/geom_triangle.h (+19, -3) (Diff)
/intern/cycles/kernel/kernel_shader.h (+5, -8) (Diff)
/intern/cycles/kernel/kernel_textures.h (+1, -1) (Diff)
/intern/cycles/render/mesh.cpp (+8, -19) (Diff)
/intern/cycles/render/mesh.h (+1, -1) (Diff)
/intern/cycles/render/scene.h (+1, -1) (Diff)
/intern/cycles/kernel/geom/geom_motion_triangle.h (+1, -2) (Diff)
/intern/cycles/kernel/geom/geom_triangle.h (+19, -3) (Diff)
/intern/cycles/kernel/kernel_shader.h (+5, -8) (Diff)
/intern/cycles/kernel/kernel_textures.h (+1, -1) (Diff)
/intern/cycles/render/mesh.cpp (+8, -19) (Diff)
/intern/cycles/render/mesh.h (+1, -1) (Diff)
/intern/cycles/render/scene.h (+1, -1) (Diff)