Blender Git Loki

Git Commits -> Revision 4b88dbb

Revision 4b88dbb by Mike Erwin (GPU_data_request)
April 17, 2015, 03:23 (GMT)
remove short int -> float conversion for vertex normals

Performance experiment �?? thought this might be slowing down large
shaded meshes on Mac + nVidia but it was not. Index buffers in VRAM
fixed the perf issue :)

Keeping normals as GL_SHORT uses less memory. Would be 1/2 but
padding/alignment makes it 2/3. These stay GL_SHORT in VRAM also, and
are converted to floats when loaded by the vertex shader.

Commit Details:

Full Hash: 4b88dbb06ec201fa62455ca6e047556cb0dd9470
Parent Commit: 3541f23
Lines Changed: +2, -13

1 Modified Path:

/source/blender/editors/space_view3d/drawobject.c (+2, -13) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021