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Git Commits -> Revision 4ba2162

Revision 4ba2162 by Brecht Van Lommel (master)
March 4, 2008, 19:58 (GMT)

Bugfix: the shadow samplenr increment to reuse shadow results in
the renderer could lead to results being reused for unrelated
points, result was one wrong pixel or strand per part. Now instead
of setting the sample counter to 0 multiple times, it keeps a global
counter per thread for the whole render.

Commit Details:

Full Hash: 4ba2162e636c78001ffc508a64423357745ed868
SVN Revision: 13971
Parent Commit: 8b5a5b7
Lines Changed: +12, -11

7 Modified Paths:

/source/blender/render/intern/include/render_types.h (+3, -0) (Diff)
/source/blender/render/intern/include/shading.h (+0, -2) (Diff)
/source/blender/render/intern/source/convertblender.c (+2, -0) (Diff)
/source/blender/render/intern/source/rendercore.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadeinput.c (+2, -4) (Diff)
/source/blender/render/intern/source/strand.c (+1, -1) (Diff)
/source/blender/render/intern/source/zbuf.c (+2, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021