Blender Git Loki
Git Commits -> Revision 4ba2162
Revision 4ba2162 by Brecht Van Lommel (master) March 4, 2008, 19:58 (GMT) |
Bugfix: the shadow samplenr increment to reuse shadow results in the renderer could lead to results being reused for unrelated points, result was one wrong pixel or strand per part. Now instead of setting the sample counter to 0 multiple times, it keeps a global counter per thread for the whole render. |
Commit Details:
Full Hash: 4ba2162e636c78001ffc508a64423357745ed868
SVN Revision: 13971
Parent Commit: 8b5a5b7
Lines Changed: +12, -11
7 Modified Paths:
/source/blender/render/intern/include/render_types.h (+3, -0) (Diff)
/source/blender/render/intern/include/shading.h (+0, -2) (Diff)
/source/blender/render/intern/source/convertblender.c (+2, -0) (Diff)
/source/blender/render/intern/source/rendercore.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadeinput.c (+2, -4) (Diff)
/source/blender/render/intern/source/strand.c (+1, -1) (Diff)
/source/blender/render/intern/source/zbuf.c (+2, -2) (Diff)
/source/blender/render/intern/include/shading.h (+0, -2) (Diff)
/source/blender/render/intern/source/convertblender.c (+2, -0) (Diff)
/source/blender/render/intern/source/rendercore.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadeinput.c (+2, -4) (Diff)
/source/blender/render/intern/source/strand.c (+1, -1) (Diff)
/source/blender/render/intern/source/zbuf.c (+2, -2) (Diff)