Blender Git Loki
Git Commits -> Revision 4c0bcc3
October 26, 2020, 07:19 (GMT) |
PBVH drawing now properly names attributes. NOTE: I've added a new function, DRW_make_cdlayer_attr_aliases, for this. It's patterned after extract_uvs. The appropriate devs from the draw engine team should take a look. |
Commit Details:
Full Hash: 4c0bcc3d1364204406323e42e37c54ae61c2b0af
Parent Commit: 4fc4a7e
Lines Changed: +108, -27
6 Modified Paths:
/source/blender/blenkernel/intern/pbvh.c (+14, -0) (Diff)
/source/blender/draw/DRW_engine.h (+7, -0) (Diff)
/source/blender/draw/intern/draw_cache.c (+35, -0) (Diff)
/source/blender/gpu/GPU_buffers.h (+3, -1) (Diff)
/source/blender/gpu/GPU_vertex_format.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+47, -26) (Diff)
/source/blender/draw/DRW_engine.h (+7, -0) (Diff)
/source/blender/draw/intern/draw_cache.c (+35, -0) (Diff)
/source/blender/gpu/GPU_buffers.h (+3, -1) (Diff)
/source/blender/gpu/GPU_vertex_format.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+47, -26) (Diff)