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Git Commits -> Revision 4c78027

Revision 4c78027 by Brecht Van Lommel (render25)
April 1, 2010, 17:11 (GMT)
Render Branch: evil "local" option for material light groups. When the material
is linked in, this will use a local group instead of the linked group, so that
some objects in a linked group can be lit by separate lights.

Implementation is just a few lines in material.c, most of the changes do some
clean up for lamp related code.

Commit Details:

Full Hash: 4c78027f2cd8347de70067d11fac9904fdd3ae2b
SVN Revision: 27933
Parent Commit: 6e5ba8a
Lines Changed: +39, -30

11 Modified Paths:

/release/scripts/ui/properties_material.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_group.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/material.c (+10, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+2, -0) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_lamp_types.h (+13, -17) (Diff)
/source/blender/makesdna/DNA_material_types.h (+2, -1) (Diff)
/source/blender/makesrna/intern/rna_material.c (+6, -1) (Diff)
/source/blender/render/intern/include/lamp.h (+1, -8) (Diff)
/source/blender/render/intern/source/convertblender.c (+1, -1) (Diff)
/source/blender/render/intern/source/lamp.c (+1, -1) (Diff)
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