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Git Commits -> Revision 4d4222b

Revision 4d4222b by William Reynish (master)
January 3, 2014, 20:12 (GMT)
Changed percentage and 0-1 number fields to use sliders. This is more consistent.

Reviewed by Brecht van Lommel, Thomas Dinges and Jonathan Williamson

Commit Details:

Full Hash: 4d4222b7619de408ce0be3af667ed8cfdf729ebe
Parent Commit: 975c048
Lines Changed: +52, -52

41 Modified Paths:

/source/blender/editors/space_node/drawnode.c (+4, -4) (Diff)
/source/blender/makesrna/intern/rna_modifier.c (+4, -4) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_alphaOver.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorbalance.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorSpill.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_curves.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_despeckle.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_filter.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_huecorrect.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_invert.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mixrgb.c (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_valToRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bump.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_curves.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_invert.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_brick.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_checker.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_magic.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_wave.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_wireframe.c (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_valToRgb.c (+1, -1) (Diff)
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