Blender Git Loki
Git Commits -> Revision 50ec450
December 3, 2002, 15:52 (GMT) |
Had to make the patch for casting a little more complicated. m_MotionState->getWorldOrientation((float)worldquat[1], (float)worldquat[2],(float)worldquat[3],(float)worldquat[0]); Is now: #ifdef dDOUBLE m_MotionState->getWorldOrientation((float)worldquat[1], (float)worldquat[2],(float)worldquat[3],(float)worldquat[0]); #else m_MotionState->getWorldOrientation(worldquat[1], worldquat[2],worldquat[3],worldquat[0]); #endif Kent -- [email protected] |
Commit Details:
Full Hash: 50ec450e6483aebac88fa26ccad9fb455012c2f0
SVN Revision: 157
Parent Commit: 671a355
Lines Changed: +18, -1
1 Modified Path:
/source/gameengine/Physics/BlOde/OdePhysicsController.cpp (+18, -1) (Diff)