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Git Commits -> Revision 5371102
Revision 5371102 by Alexander Romanov (master) January 13, 2016, 08:38 (GMT) |
BI "Real Sky" option works incorrectly for environment texture. How to check? 1) Set Rendered mode for 3d View 2) Set "Blend Sky" and "Real Sky" flags for world. Rotate view you will see right color blending from Horizon to Zenith color. 3) Add environment texture Rotate view and you will see incorrect texture mapping that is not correspond to color blending that was observed in previous step. So I conclude that this is a bug. This issue must be solved before the patch D1414 because BI behavior is the viewport target. Example: {F273051} Alexander (Blend4Web Team) Reviewers: sergey Reviewed By: sergey Subscribers: Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D1729 |
Commit Details:
Full Hash: 53711020396a706418ebf3f24065b9c26eae5b06
Parent Commit: 7f2b8e7
Lines Changed: +2, -10
1 Modified Path:
/source/blender/render/intern/source/pixelshading.c (+2, -10) (Diff)