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Git Commits -> Revision 56b340b
Revision 56b340b by Joseph Eagar (master) July 23, 2007, 02:28 (GMT) |
=Rendering Bugfix= For some odd reason, shadow calculation was skipped if diffuse was 0.0. This however would cause errors where specularity would ignore shadows. After all, just because the shaded diffuse of a point is fully black, doesn't mean the specularity highlight doesn't include that point. Ton: you might want to look at this, though it's just a one-liner. |
Commit Details:
Full Hash: 56b340b45c47fbed4594603e1effc6a9e162878f
SVN Revision: 11343
Parent Commit: 174a914
Lines Changed: +2, -2
1 Modified Path:
/source/blender/render/intern/source/shadeoutput.c (+2, -2) (Diff)